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BEHIND THE SCENES


Animating in Blender involves several key steps that I've learned to follow: setting up my scene, manipulating objects, and using keyframes to animate. I start by adding and transforming objects, then use the timeline to insert keyframes at different frames to define their movements.
I utilize the Dope Sheet and Graph Editor to fine-tune my animation for smooth transitions. For character animations, I rig my model with armatures, create a skeleton, and parent it to my mesh for more complex motions. Finally, I set my output settings and render the animation to produce a video file. With practice, I've found that I can create dynamic and compelling animations using Blender's robust tools.
PIXEL ART
MADE IN ASEPRITE
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