top of page
POLYGREMLIN
VIDEOS//ANIMATIONS//ART
Freebie-GradientTextures-03.jpg
MADE IN BLENDER

BREAKING BAD PS1 DEMAKES

Screenshot 2024-06-06 at 4.42_edited.jpg
SAY MY NAME
Screenshot 2024-06-06 at 4.44.09 AM.png
YOU ARE
DONE
Screenshot 2024-06-06 at 4.53.37 AM.png
FACE OFF

BETTER CALL SAUL PS1 DEMAKES

MADE IN BLENDER
0606(2).png
LIGHTNING BOLTS
0606(2)_edited.jpg
Screenshot 2024-06-06 at 4.10_edited.jpg

COMING SOON

  • Instagram
  • X
  • Youtube
© Copyright

BEHIND THE SCENES

Screenshot 2024-06-06 at 4.10.44 AM.png
Screenshot 2024-06-06 at 4.10.48 AM.png

Animating in Blender involves several key steps that I've learned to follow: setting up my scene, manipulating objects, and using keyframes to animate. I start by adding and transforming objects, then use the timeline to insert keyframes at different frames to define their movements.

I utilize the Dope Sheet and Graph Editor to fine-tune my animation for smooth transitions. For character animations, I rig my model with armatures, create a skeleton, and parent it to my mesh for more complex motions. Finally, I set my output settings and render the animation to produce a video file. With practice, I've found that I can create dynamic and compelling animations using Blender's robust tools.

PIXEL ART

MADE IN ASEPRITE
bottom of page